![]() Thomas Johansson: Since EUIII is a game we really like we have tried to go with the philosophy of keeping the stuff that works, while refining it and changing the systems we weren’t really as happy with. Strategy Informer: So, speaking of new ideas - let's start off with the basics - Run through for me some of the BRAND NEW features and ideas coming to EU4? And as johan says, it was a long time since the last sequel. As long as we keep coming up with new ideas we will always feel the need to come back to it. Thomas Johansson: EU is really really, for me at least, the essential paradox game that we keep coming back to. We started developing EU1 in 1997, EU2 in 2001, EU3 in 2005, so a 7 year gap until the start of the next sequel is the biggest gap so far. Johan Andersson: No, it was more a question of "when does it feel right”. Tell me, was there ever any doubt as to whether you'd make a fourth game? Strategy Informer: Ok, so, welcome guys, and thanks for agreeing to talk to me about Europa Universalis 4. What will it involve? What will it be like? We went to PDS' Thomas Johansson and our BFF Johan Andersson to find out: ![]() That's right folks: the long rumoured and long-awaited fourth instalment of one of their hallmark franchises – Europa Universalis, has been announced and is decidedly on the way. It's basically the same guys, in the same office, doing the same thing, they're just their own seperate entity now. ** By 'internal', we mean the titles that were developed by the internal team at Paradox Interactive, which are now being developed by the recently formed 'Paradox Development Studios'. Thankfully, Paradox will never abandon the genre that made them great, and their announcement today proves that. ![]() In recent years though, the ‘internal’ titles like EU, CK, Victoria, HoI** have ceased being the central revenue stream for the company, with third party titles like Magicka taking over. Paradox Interactive have always been a champion of niche gaming, especially in the strategy genre. ![]()
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